Jul 03, 2008, 06:14 PM // 18:14
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#381
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Frost Gate Guardian
Join Date: Jul 2007
Guild: The Arctic Marauders
Profession: A/
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Quote:
Originally Posted by Hollow Gein
LOL. I'd imagine the pathetic excuse would be something like..."Sorry. We are too busy making GW2." I don't mind most nerf's but heavy-handed ones like SF is rough seeing as it did nothing to solve the UW issue but destroyed other build. Reminds me of the Soul Reaping nerf a year ago. No thought to it, just changed to appease the e-peen QQ's under the guise of 'balance'.
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Lol yeah, the heavy-handed nerfs always are always rough. The one that really got me was the nerf to Shroud of Silence. When a blackout with 2 points specced into domination is more effective than shroud of silence with 12 specced in deadly arts (which is elite, for gods sake), it really makes you wonder where ANet's head is. ANet seems to nerf without giving real thought to the consequences.
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Jul 03, 2008, 06:14 PM // 18:14
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#382
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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There's already an updated perma SF build posted on the site that works almost as good as the previous build. It's amazing how people complain when they are required to use their brains in the tinyest bit (or exercise some minimal level of skill when using a build).
Quote:
Originally Posted by shadowmage61
Actually, they rose yesterday once people got the news that SF was going to be worse, and now they've dropped almost back down to where they used to be.
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I think that may be a function of the fact that people now realize that the SF farm is still very much alive with some of the build derivations coming out (primarily focused on condition-based degeneration).
Last edited by Jetdoc; Jul 03, 2008 at 06:18 PM // 18:18..
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Jul 03, 2008, 06:15 PM // 18:15
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#383
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Desert Nomad
Join Date: Apr 2007
Location: england (currently located on the south coast)
Profession: R/
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Quote:
Originally Posted by kostolomac
nice work A.net.
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did I read this correctly ? lol
anywho couldn't care less about the update having never made a 'sin outside of PvP
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Jul 03, 2008, 06:19 PM // 18:19
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#384
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Emo Goth Italics
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Quote:
Originally Posted by Jetdoc
There's already an updated perma SF build posted on the site that works almost as good as the previous build. It's amazing how people complain when they are required to use their brains in the tinyest bit (or exercise some minimal level of skill when using a build).
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When I seen that, I was thinking "Wow, that's kinda *Red Engined* up."
Looks like more ecto farming. More cash for me.
Looks like this needs a harder hit too. Godmode still exists.
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Jul 03, 2008, 06:28 PM // 18:28
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#385
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Tyla
Looks like this needs a harder hit too. Godmode still exists.
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It's coming. Godmode should not exist, it's as simple as that. Get ready for a bigger nerf boys and gals.
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Jul 03, 2008, 06:32 PM // 18:32
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#386
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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Nerfing SF what a surpised. Assuming the next big nerf is going to be Ursan. I knew SF was getting nerfed because the Dev Update explained it so it was matter of time before it was going to happen. Though Anet is already talking about nerfing Ursan in future. You can probaly say good bye to 2.5hr DoA runs and UW Clears. I assume Anet is going to uber nerf Ursan so that it more balance. Doesnt really faze me I don't play game anymore honestly I could careless if all builds got nerfed.
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Jul 03, 2008, 06:36 PM // 18:36
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#387
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Frost Gate Guardian
Join Date: Jun 2007
Location: Maryland
Profession: P/
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Quote:
Originally Posted by romeus petrus
It's coming. Godmode should not exist, it's as simple as that. Get ready for a bigger nerf boys and gals.
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I do not think it will be THAT much bigger. Maybe it could last X seconds according to how many people in your party
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Jul 03, 2008, 06:40 PM // 18:40
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#388
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Wilds Pathfinder
Join Date: Aug 2005
Location: Philadelphia-Go Eagles
Guild: Raptor Five [Five]
Profession: W/
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Quote:
Originally Posted by Abedeus
I'm a casual farmer. Maybe not a casual player, but casual farmer for sure. And I'm not happy that I must make a sin to make profit. Or that I MUST grind my ass to r10 norn/r8 lightbringer.
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i couldnt agree more with this statement, i have NEVER had a sin, nor will i and i dont do ursan, nor should i be forced too for the elite areas, and yeah i am R10 norn.
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Jul 03, 2008, 06:48 PM // 18:48
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#389
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by Skitsefrenik
I do not think it will be THAT much bigger. Maybe it could last X seconds according to how many people in your party
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Then all the solosins will load up on heroes and flag them in the Chamber.
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Jul 03, 2008, 06:57 PM // 18:57
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#390
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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Quote:
Originally Posted by romeus petrus
Then all the solosins will load up on heroes and flag them in the Chamber.
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You seem to hate Assassin..............I wonder if you Solo farm? because then you just a hater that got pissed his class was left in the dust, it won't get nerf again because this update changed it to make it more Difficult not impossible...........maybe your and QQ brothers can start up another rally.
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Jul 03, 2008, 06:58 PM // 18:58
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#391
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Ascalonian Squire
Join Date: Aug 2006
Profession: W/Mo
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Quote:
Originally Posted by romeus petrus
Then all the solosins will load up on heroes and flag them in the Chamber.
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Member in earshot, then
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Jul 03, 2008, 07:28 PM // 19:28
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#392
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Wilds Pathfinder
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Quote:
Originally Posted by Jetdoc
There's already an updated perma SF build posted on the site that works almost as good as the previous build. It's amazing how people complain when they are required to use their brains in the tinyest bit (or exercise some minimal level of skill when using a build).
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I'm complaining because this sf nerf killed many other asn farms, I don't even farm or care about UW or ecto.
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Jul 03, 2008, 07:37 PM // 19:37
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#393
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Jungle Guide
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Quote:
Originally Posted by romeus petrus
It's coming. Godmode should not exist, it's as simple as that. Get ready for a bigger nerf boys and gals.
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lol - the most they will do is revert it to what it was before the buff, shorter time, remove the -50% dmg penalty and revert the chaos plains monsters.
For those who go A/Me and have really good timing perma sin will still exist
Anyone thinking they will do more than that is off their rocker.
Personally, i would like to see reverted almost but not quite to what it was before the buff. Put the timing to where you could just barely maintain as A/E with 16 in shadow arts - keep it possible but demand perfect timing and emanagement.
Last edited by Tom Swift; Jul 03, 2008 at 07:39 PM // 19:39..
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Jul 03, 2008, 07:44 PM // 19:44
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#394
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Krytan Explorer
Join Date: May 2005
Profession: Rt/
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Quote:
Originally Posted by underverse_ninja
You seem to hate Assassin..............I wonder if you Solo farm? because then you just a hater that got pissed his class was left in the dust, it won't get nerf again because this update changed it to make it more Difficult not impossible...........maybe your and QQ brothers can start up another rally.
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This is why they're always down on any ecto farming:
Quote:
Originally Posted by romeus petrus
I am holding on to my stacks atm coz honestly I dont really care what happens at this stage of the game's life, and apparently neither does anet; otherwise the chaos plains farm would have been nerfed weeks ago.
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Therefor, its Anet's fault for people's lack of foresight.
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Jul 03, 2008, 07:51 PM // 19:51
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#395
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Wilds Pathfinder
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Thread about talks this morning, link.
Quote:
Originally Posted by Tutis Evito
Some points she raised..
- Justification of SF nerf. And devs still looking at it due to it nerfing alot of other builds (sig of disenctanment).
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This has given me a little hope, I really couldn't care less what they do to the chaos plains, but I do want my other farms back.
Even going back to the pre-buff would be better then the -50% damage. A/Me was easy to maintain, just takes a little pratice, farmed the Fenrir cave until I had my timing perfect.
One question, what is (sig of disenctanment)?
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Jul 03, 2008, 07:52 PM // 19:52
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#396
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Continous shadowform should not be possible.
SF's downside for its great positive effect is the fact that you lose health once it ends and theres a HUGE recharge for the skill.
Great effect, huge recharge.
By using additional skills to extend SF and also shorten its recharge to the point where you can keep it up indefinitely, you essentially break the skill by removing its real cost, the recharge.
The effects of a skill should be proportionate to its cost. Wether its casting time, recharge, or energy cost.
This is called balance.
If you can't see why lack of balance is bad for the game, then I really can't explain it anymore.
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Jul 03, 2008, 08:58 PM // 20:58
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#397
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Ate of DK
Now, people realised that they can still farm ecto's and we have an additional 30K favor. The price went down to 4,3K again.
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LOL. Leave it to Anet to do an update that doesn't solve the problem it was trying to fix. Now PvE'rs realize what PvP'rs have been going through for the past 2+ years.
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Jul 03, 2008, 09:01 PM // 21:01
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#398
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Wilds Pathfinder
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Quote:
Originally Posted by lyra_song
This is called balance.
If you can't see why lack of balance is bad for the game, then I really can't explain it anymore.
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This is called a service industry, and what some players need to understand is this.
One, what makes it hard for some player makes it extremely hard or impossible for other players.
Two, extremely hard or impossible games don't sell, they are called simulations and they make up the smallest percentage of the gaming industry.
Three, if you wish to have a more challenging game then make the game more challenging yourself, (don't use ursan, take only six skills, use only half your attributes) DO NOT ask ANET to alienate their largest customer base to just to make a few elitist have an more enjoyable game.
Customer want to relax, customer want to get the most for their money, and with the real world economy still declining ANET might want to take that into consideration before making changes that will most likely upset their largest customer base.
Player might want to realize at the end of the day ANET is a business and times are tough and ANET can not afford to upset their largest customer base at any time. ANET knows this and being in the industry they know how many game developers have closed their doors due to lack of profit. With recent releases and future releases of games in direct competition with Guild Wars 1 and 2 and with the general public with less money to spend forcing gamers to make a choice between which game to buy times are going to get even tougher for ANET.
In software development the saying is, “The best code in the world isn’t worth crap if your customers can’t use it.”
Do you really want ANET to go under like some other game developers due to lack of profit? Don’t think I can be anymore clearer.
Last edited by R.Shayne; Jul 05, 2008 at 12:00 AM // 00:00..
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Jul 03, 2008, 09:14 PM // 21:14
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#399
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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SF and Ursan are two completely different things. One was an overly effective solo farming build, and the other is one part of an efficient team build that requires human players to co-operate to succeed.
If your main concern is finding a PuG in a high end area that doesn't want a specific build, then your solution doesn't solve anything. The next most efficient build will just take its place. If your main concern is that Ursan stagnates creative build making, then a duration nerf might be justified, so that Ursan becomes just one part of a player's skill bar, instead of the focus.
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Jul 03, 2008, 09:33 PM // 21:33
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#400
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Frost Gate Guardian
Join Date: Sep 2007
Profession: A/
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Quote:
Originally Posted by lyra_song
Continous shadowform should not be possible.
SF's downside for its great positive effect is the fact that you lose health once it ends and theres a HUGE recharge for the skill.
Great effect, huge recharge.
By using additional skills to extend SF and also shorten its recharge to the point where you can keep it up indefinitely, you essentially break the skill by removing its real cost, the recharge.
The effects of a skill should be proportionate to its cost. Wether its casting time, recharge, or energy cost.
This is called balance.
If you can't see why lack of balance is bad for the game, then I really can't explain it anymore.
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So... if I use say [Frigid Armor] + [Burning Speed] I'm breaking the balance of the game because I'm removing the 'cost' of one of the skills?
Setting aside the question of whether Perma-SF is over-powered or not (I agree it may FEEL over-powered in CERTAIN AREAS, but then so is 600/55), using OTHER skills to remove/reduce the downside of ANOTHER SKILL isn't game breaking or balance breaking in itself. it not like you're keeping SF up all the time and being able to ignore the loss of life JUST by spamming ONLY SF.
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